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Last of Us II: Scar Island
Video
Summary
In the Scar Island section, I was in charge of helping design encounter spaces, transitional narrative sequences, and layouts of the villages. The design of this level was to create a great sequence of combat spaces that could all be played in stealth. However, if the player wanted to play the spaces aggressively, we made sure to balance both to assist any playstyle.
Blockmesh Layouts

Final Render Shots

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