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Last of Us II: Horse Chase
Video
Summary
In the horse chase section, I was in charge of designing the blockmesh paths, choreographing enemy paths and sequences, and level scripting. This level was an incredibly challenging process, as I had to deal with the overall horse mechanics changing throughout the project. I worked closely with tech design and programming to help shape a fast-paced sequence of events that lets the player feel in control of not just choosing which path to take, but the movement of the horse and combat.
Blockmesh Layouts

Final Render Shots

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